Tuesday, 10 March 2009

Bonesmugglers Initial Game Ideas

Our initial ideas and aims for our XNA Assignment as follows...

Group Name:

Bonesmugglers

Group Members:

Edgar Nightingale 0705003
Tom Parkin 0704494
Andy Cox 0709769
Tom Derbyshire 0706434

Game Idea: 2D side scrolling/platform game

Brief/Outline:

Platform/Shooter
Enemies

Splash Screen/Menu
Possible Narrative

Core game play elements:

Player – Controls:


Ø Shooting
Ø Jumping
Ø Crouching
Ø Movement (Left and Right)

Enemies – AI:


Ø Target Player and Shoot
Ø Variations of Enemies
o Damage
o Speed
o Other Customisations

Ø Boss Character – Health

Game Play:

Ø Get to the end of a level without dying and defeating boss.
Ø Pure Shooting Game
Ø Checkpoints
Ø Level Progression
Ø Health.
Ø Lives.
Ø Score carries through game defeating enemies and bosses give you our current score, possible other objectives.
Ø Possibly add vehicles.
Ø Game difficulty increases as game progresses.
Ø High score/Game Over Screens.

Power – ups/Items:


Ø Lives.
Ø Gun power-ups, different type of guns.
Ø Player power-ups.
Ø Score items ‘rings’.

Assets:


Ø Sprites
o Characters.
o Bullets.
o Items.
o Background.
o Splash Screens

Ø Sound Effects/Music

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