(working screenshot)
Unfortunately we couldn't use code such as score and bodycount and there wasn't an end to the level due to the fact niether player or the boss had collison detection.
(working screenshot)
Unfortunately we couldn't use code such as score and bodycount and there wasn't an end to the level due to the fact niether player or the boss had collison detection.
Background
Enemy
HUD
Player
Rocket
Game Screen

The main parts of the game that we now need are:
This is the Gantt Chart for our group, the key on the left with our names shows the work each team member was assigned and the table on the right shows the intended time the work was to be completed by and the actual time it was completed by. Sorry for the poor quality of the image it was crazy trying to get a table into a image file. Click on the image for a better view.
This is an alternate enemy design for a later level in which the enemy uses an energy sword to attack the player. Because of this their behaviour would change in which they would try and get as close to the player as possible but because the
y need to be close to damage the player the sword would inflict a great amount of damage to the player.





Tom D









Edgar Nightingale 0705003
Tom Parkin 0704494
Andy Cox 0709769
Tom Derbyshire 0706434
Game Idea: 2D side scrolling/platform game
Brief/Outline:
Platform/Shooter
Enemies
Splash Screen/Menu
Possible Narrative
Core game play elements:
Player – Controls:
Ø Shooting
Ø Jumping
Ø Crouching
Ø Movement (Left and Right)
Enemies – AI:
Ø Target Player and Shoot
Ø Variations of Enemies
o Damage
o Speed
o Other Customisations
Ø Boss Character – Health
Game Play:
Ø Get to the end of a level without dying and defeating boss.
Ø Pure Shooting Game
Ø Checkpoints
Ø Level Progression
Ø Health.
Ø Lives.
Ø Score carries through game defeating enemies and bosses give you our current score, possible other objectives.
Ø Possibly add vehicles.
Ø Game difficulty increases as game progresses.
Ø High score/Game Over Screens.
Power – ups/Items:
Ø Lives.
Ø Gun power-ups, different type of guns.
Ø Player power-ups.
Ø Score items ‘rings’.
Assets:
Ø Sprites
o Characters.
o Bullets.
o Items.
o Background.
o Splash Screens
Ø Sound Effects/Music