Testing wise we tested as we went along we did encounter various problems due to the many classes using the splash screen. Most problems we managed to overcome except the hit detection and the removal of the smoke trail. If we could of achieved collisions the smoke trail's alive state could of been changed to false when it went off the screen.
An example of a problem we encountered and solved using our initiative was the aim function of the enemy sprite which seemed to invert its aiming on the player position.
This problem was solved with the addition of added code:
(working screenshot)
Unfortunately we couldn't use code such as score and bodycount and there wasn't an end to the level due to the fact niether player or the boss had collison detection.
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